I’ve always been drawn to art, characters and the worlds built around them.
I started with traditional art, studied at art school and spent some early time in animation, but curiosity kept pulling me toward the next part of the process. Over the years, it led me through the entire game art pipeline – from concept and asset creation to characters, environments, animation, UI/UX and VFX. Understanding how these disciplines work together naturally shaped my path from generalist artist to Art Director, while keeping me closely connected to the hands-on creative process.
For more than 15 years, I’ve worked across game development – creating art, building pipelines, leading teams and helping projects grow from early ideas into playable experiences. I care about quality, but also about the realities of production: clear communication, practical solutions and making sure great ideas can actually become great games.
2Dwarfs grew naturally from that experience and from a simple idea: I want to build games of my own, while helping other developers build theirs.
Today, 2Dwarfs is a small independent studio where I bring that experience together – hands-on art and development, art direction and production, with the ability to bring in additional talent when a project needs it.
Building worlds is the part I’ve always loved. Now I get to forge my own – and help others forge theirs.
FORGING GAMES
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