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Twilight Tactics - early art

ROLE
Art Director
CLIENT
Honeybadger Games
PLATFORM
Mobile / PC

Twilight Tactics was an early-stage isometric turn-based strategy game built around tactical battles between opposing armies. I joined the project to establish its art direction and develop the visual foundation for the game. My role covered character and environment concept development, UX/UI design and the definition of the overall visual language. I also helped build the art production pipeline, brought additional artists onto the project and worked closely with the 3D artist to translate concepts into game-ready characters, developing and refining the assets progressively throughout production. Working alongside development, I helped define how the game's visual systems, characters and environments could come together into a cohesive and scalable production direction.

CHARACTERS CONCEPTS
UX / UI DESIGN
sergiu-florin-lobby-concept-ux-small
sergiu-florin-ui-hud
sergiu-florin-ui-icons

Twilight Tactics demonstrates the value of establishing a clear visual direction early in development. The work collected here reflects that exploratory stage — character concepts, UI, environments and early production assets developed to define the visual language of the game

FORGING GAMES

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